Enjoy! The first round of artillery you unlock theyre not very good but are useful and when sieging theyve extremely useful. Only men can be part of an assault per day. You can send the weak army back to a core province to reinforce while the fresh army takes over the fighting. The base combat width is 15. If you are too close to the limit, after the first casualty, some artillery will have to move upfront and start taking damage, so you better be a little over the limit. Deploy all remaining cavalry in the second row, beginning from the edge and going inwards. Is it normal for the 100 years war to be this one-sided? All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. Ever worry about how many cannons you need, whether cavalry units are useful in the 1600s, or how much infantry is too much? A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. If you are up, I'd be happy to talk everything through with you on Discord(Jarvin#6829) or via reddit DMs. The go-to source for comic and superhero movie fans. They will come into the battle fresh and not take pointless damage to their morale. It will not attack rebel armies it thinks it cannot beat. Deploy all artillery in the second row. 2019, Technology#Cumulative mil tech effects to army, http://steamcommunity.com/app/236850/discussions/0/864976115458051703/, https://eu4.paradoxwikis.com/index.php?title=Land_warfare&oldid=148554, Articles with potentially outdated sections, Articles with potentially outdated tables, Play Offensive stats are represented by yellow pips, and defensive stats by green pips. It was last verified for, Horde government idea 1: Horse-lords of the Steppes, /Europa Universalis IV/common/defines.lua, /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt, PDXCON Looking very good! This does not reset the ticking down for the next siege tick. The army can then be immediately re-engaged, often with very low to even no morale, if a monthly tick has not yet completed. Armies exceeding their nation's ratio of cavalry to infantry receive the "insufficient support" penalty. By the time you actually reach the battle you are terrified and your spirit broken and retreat almost as soon as your friends begin to fall. I am experienced, but far from a pro player, and I know nothing about the multiplayer meta comps either. The base ratio is 50 percent, so an army with 22 units of infantry shouldn't have more than 11 units of cavalry. This is more effective than simply stationing troops for a single area, but less effective (but usually still more efficient in manpower) across multiple areas. NEXT: Europa Universalis 4: Burgundian Inheritance Guide. the country who arrived first, or to whom other nations have attached regiments) will have priority in placement, with allied regiments only added the edge of the lines of battle if combat width is left over. Relative Power peaks at 17 and remains high until 22. New comments cannot be posted and votes cannot be cast. Ideas and conditions that increase fire damage dealt: Ideas and conditions that increase shock damage dealt: Ideas and conditions that reduce fire damage taken: Ideas and conditions that reduce shock damage taken: In principle, units on the frontline retreat and are replaced by reserve units when they reach either 0 morale or 0 regiment strength. Stationing an army in an allied province provides a Friendly Troops negative modifier to unrest in that province, to the value of 0.25 per regiment, to a maximum of 5 at 20 regiments. Once full stacks engage, the flanking ability becomes moot. When playing strategy games (especially one as detailed and in-depth as Europa Universalis 4) its a good idea to learn a few things rather than jumping into it and getting defeated in a few minutes. The base cavalry to infantry ratio is 50%. A breach occurs if: When a war ends, any army still in territory it doesn't have peacetime access to is exiled. A decent composition at the start of the game is 12 infantry, 4 cavalries, and 0 artillery. 67K views 1 year ago #eu4 #combat #guide Europa Universalis IV combat might seem like a black magic for someone that doesnt have much experience. An attached army cannot board transports. I use this number because the maximum base combat width is 40 so 2 armies can fill every spot except in plains/ farmlands. Press question mark to learn the rest of the keyboard shortcuts. Besieging armies will always take at least 1% base attrition, even if the province is unfortified. One of those will be your combat width (the picture is 2 crossed sabres with arrows pointing either way underneath it if I remember correctly). It's base 15 plus whatever you get from technology. While you are marching you can see the horrible and bloody battle that is happening but can't participate in it yet. A province will only begin to recover two years after the last successful looting, at a rate of 10% each month. This rule only applies to enemy-owned provinces, however - when besieging friendly provinces to retake them from the enemy, this rule is ignored. Your Combat Width determines how many regiments can fight at once. Infantry and cavalry can attack from the frontline while artillery can fire from either the frontline or the backline. Description. Check out the r/askreddit subreddit! In this. 38 infantry, 38 artillery. During Age of Revolutions it is possible to enable Improved Force March ability, which reduces military power cost to 0 (requires Mandate of Heaven). If there are more units in the second row than the first, then it will redeploy artillery to the first row until both rows are even. Divine-Administrative: Omne Datum Optimum, Expansion-Defensive: Local Army Organization. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. Contrary to popular belief, reducing the enemy army to 0 morale before they can retreat is not sufficient to stackwipe. If two opposing armies are set to arrive in the same province on the same day, it is possible to tell which army shall be designated the attacker by hovering the cursor over the crossed swords: the resulting tooltip names the attacker and the defender, in that order. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Each day of combat a unit will take a morale hit equal to 1% of the average max morale of enemy troops, regardless of damage taken from an enemy regiment. The following contributes to a nation's morale recovery speed. When an army enters a zone of control from a province not affected by a hostile zone of control the province it entered from is set as the 'return province'. A full strength infantry/cavalry/artillery regiment loots 0.1/0.3/0.05 ducats per months. Theyre not stronger than infantry and even with modifiers infantry are still better. Is it normal for the 100 years war to be this one-sided? Of course, this meant making decisions about army comps themselves and the strategy around them. During each combat phase, each unit will use its offensive pips to increase casualties dealt, its defensive pips to mitigate casualties received, and its morale pips to increase and mitigate, respectively, morale damage.[2]. This destruction is known as a stackwipe. Your actual combat width is 15 + that number! Special thanks to Jarvin for explaining a lot of the precise EU4 combat mechanics to me and helping update the guide. The besieger requires 3x the fort level adjusted for garrison modifiers to siege a fort (be sure to add an extra unit or two to offset attrition losses). Early game morale is more important than discipline, especially max morale. Rolling a natural breach is still possible and will affect the siege status but will not add another breach. If a breach occurs, ignore all results on the table below except for "Surrender". Every province (other than developing colonies and uncolonized provinces) has a loot bar. Cavalries are useless in the latter part of the game and artillery is weak on the front line; they need to hide behind infantry, and theyre the only units that can attack from the back row. Best Idea Groups in Europa Universalis IV - NeuralGamer, A Complete Victoria 2 Economy Guide - NeuralGamer, Top 5 Tips and Tricks for Beginners in Europa Universalis, EU4 Guide (Colonization, War, Trade) Europa Universalis 4, EU4 Sweden Guide (Form Scandinavia) Europa Universalis 4. Top priority is to be given to morale defensive pips, because morale pips affect both fire and shock phases. Naval-Espionage: The Maritime Intelligencer Unit. Of course, what you actually end up using for your army composition will depend on your nation, your ideas, and your personal preferences for each army. Unlike the combat width of land warfare, the naval engagement width of the two participants are independent, that means one participant could have wider engagement width than the other. -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. With both perks on, the cost can be reduced down to 10 military power. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Generally, during the shock phase, cavalry is the most powerful and during the fire phase, infantry. An exiled army can be identified by a black flag attached to its unit icon. Every round of combat, whether you are fighting, in the lines or just sitting on your ass, every unit takes morale damage. Progress in a siege will never decrease as long as attackers are continuously present; however, if all attackers leave the province, you will lose 1 siege status progress per day the province is unsieged. Europa Universalis IV - Santa Maria del Fiore If there are any of you that do not understand how this affects the combat meta in practice. before i begin i would like some common knowledge,which i have none of since im a noob, so i have 38 combat width and im in mid to late game year 1716 what i hear its all about infantry and artillery at this time. Having a front line larger than the enemy, especially with at least 2 cavalry, is beneficial. This is our Unit Composition Guide for EU4. Covering the hottest movie and TV topics that fans want. Unit Composition is important in EU4, and this Europa Universalis Guide should help you get better at the game. #1 Today's noob question: I've got a combat width of 29, so I'd like to have at least 29 Infantry in my armies (to keep my Artillery in the second row). The player will lose income in the meantime, but if they were going to lose control of them anyway it could be a good idea to make them less valuable for the enemy. Try the Total War series, or many others. Armies that are ordered to move will stop suppressing rebels. Thanks! Below is a table with said military technology levels and how much they increase flanking range. Since sortie-ing troops fight together with friendly stacks if there are ones, this can be used to win a battle in which both sides are evenly matched. Create your own. The main exception to this rule is that the army can always move to a hostile fort. Units in the front row can attack any enemy unit within their horizontal flanking range. If there is still space remaining in the second row, deploy all remaining cavalry onto the second row, beginning from the edge of the first row then inwards. You can increase this by unlocking Military Technology. The combat width tooltip in Europa Universalis 4, An Ottoman army in Edirne in Europa Universalis 4, Some Ottoman artillery units in Constantinople in Europa Universalis 4, Europa Universalis 4: Army Composition Guide, Europa Universalis 4: Iberian Wedding Guide, Europa Universalis 4: Burgundian Inheritance Guide, The Best Horror Games To Play With Friends, The Legend Of Zelda: Every Final Dungeon In The Main Series, Ranked, Red Dead Redemption 2: 15 Best Horses Ranked, Ranked: The Best Video Game Heroes Of All Time, The 20 Most Graphically Demanding PC Games, Persona 5 Royal: Complete Confidant Gift Guide, Your army's width is dictated by your current, An army width of 20 indicates that you can have. I go with 12-4-4 to start, with less artillery if I can't afford much. Any unit types can be used for sieging, but for sieging a fortified province, only infantry will be used in an assault, and artillery speeds the siege up. A shattered army will get an extra morale bonus once it stops retreating. Nevermind i was wrong. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. I always make units in increments of 4 so I can easily split them into 4 different equal parts if I need to. Units set to auto suppression reduce unrest by a greater amount than normal; to be exact, they suppress unrest at 500% effectiveness. Valve Corporation. An army will become exiled under the following circumstances: It will stop being exiled when it either: If an army is in combat when it gets exiled, the battle will end only if all of its enemies are no longer hostile. Ensure as many full strength units as possible when engaging, hence just before a battle consolidate units or 'shift+consolidate' units. It increases attrition (hurting the enemy's manpower), and makes the provinces less valuable to the attacker while they're occupying them. This is essentially what happens to stacked armies. e.g. So my question is, where does the cavalry go? Your cavalry to infantry ratio shows what percentage of your frontline can be made up of Cavalry. General skills, military tech level, morale, terrain, number of troops, combat skills, troops compositions and pips. Your combat width determines the number of regiments that can engage at any given time. All battles go through 3 phases alternating between Fire and Shock. Subscribe to downloadCombat Width for Terrain. When a unit ahead of them dies the reserves move forward to replace them. Various ideas increase looting speed; this bonus increases the amount of ducats looted each month by the stated amount (and thus decreases the time taken to fully loot a province). Combat is not only determined by mere numbers such as modifiers and dice-rolls, but through a complex simulation in which units deployed into two rows of positions for each side, allowing units to fight the enemy units in front of them, the enemies at their flanks if possible (with high enough flanking range), and move between different positions if needed. Keeping an eye on your army width and taking some time to readjust the makeup of your armies is a small chore that can pay dividends. If it is taking casualties from an enemy, additional morale damage will be inflicted. Secondary priority is to be given to the defensive fire or shock pips depending on the military technology, then to offensive morale, then to offensive fire or shock pips depending on the military technology. The normal morale recovery on the 1st of every month cannot occur while in combat. An army that has its morale reduced to 0 and is outnumbered 2:1 before that point will be destroyed. Military tactics is increased by military technology. When two hostile armies meet in a province a battle will commence. The attacker loses roughly 5 times as many troops as defender do and assaults on fully-manned forts are highly discouraged. Nations with cavalry bonuses, e.g. It is also multiplied by discipline. Am I a moron or is siege available starting at tech 7? Your email address will not be published. The native population of a colony or uncolonized province can be eliminated using the attack natives military action. Information, Frequently Asked Pips prioritization for cannons differs in that offensive shock modifiers are marginal at best and defensive pips are only given effect by multiples of two. Having your frontline be made up of more Cavalry than your Ratio allows, applies a Military Tactics Debuff to your Cavalry Units in the Frontline, equal to the percantage that you are exceeding your Ratio, divided by 2. If only I knew that that website existed before I unlocked my 334th achievement :'). Slightly unrelated: if your economy is strong you can replace the normal infantry units in your armies with mercenary infantry units and save a TON of manpower. If there are no available controlled provinces to retreat to within a large range, the army will shattered retreat to one province away. Deploy X units of cavalry on each side of the first row. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. Sorry if this is a dumb question, but what does the professionalism hat on the far right symbolize? There are certain technology milestones that will affect your army composition in an ideal world. For cheaper armies, it is absolutely possible to get by with only two units of cavalry in your entire army. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. The art of land warfare is therefore of significant importance, and its complexities are discussed here as fully as possible. All the while, the system retreats destroyed or low-morale units and deploys reinforcements and reserves as well. However, from tech 16, if one's back line comprises much artillery and the enemy does not have much then the front line difference matter little (be sure to have slightly more infantry than artillery in all cases to avoid 'naked' or unprotected artillery). Armies that win battles will gain a significant boost to morale, to prevent situations where an army is stack wiped due to winning a narrowly fought battle and then immediately being attacked. Create an account to follow your favorite communities and start taking part in conversations. Subscribe. In total, these add +3 permanent siege status. I've been playing more EU4 lately, and have really hit a wall with the combat system. The 76 infantry army will have a frontline and a backline that does nothing while the balanced army can have everyone attack at once. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. At the beginning of each phase, each side rolls a die. To maximize the effectiveness of an army, a proper mixture of troops is important. Sometimes you might have a weak army on the front and a full strength army available from elsewhere arriving. The army can be detached at any time except in battle. An occupied province that does not have a fort in it but is next to a fort will automatically revert back to its owner's control after about a month. The Shock Damage cavalry does is superior to infantry, and they deal good flanking damage. When an army is in a province to which it lost military access in any other way it will also be exiled. Flanking range determines the horizontal range in which a unit may make a flanking attack. Full strength regiments fight much more effectively than half strength. Yes. Fire Phase is first which represents ranged attacks such as longbow, artillery, muskets going first. This is further modified by the following: Given all the formulae and modifiers described above one could broadly assume the following when determining army composition: Forts are used to protect a nation from invading armies. The respective effect of pips depends on the shock and fire modifiers of military technology and ideas. Deploy all cavalry in the first row that can be positioned to attack the enemy units in the first row. The result is used to determine the morale damage and casualties inflicted to the opponents each day in the three-day-phase. A unit that has its morale drop below 0.50 is flagged as disorganized, which is indicated by a small flame next to its morale bar on the map and interface. Please see the main article for full details as there are a number of exceptions and the behaviour is not intuitive. This action attaches the player's army to a friendly army, causing their army to travel and fight alongside the friendly unit without further input from the player. It can be observed that units belonging to the combat leader (e.g. #1 Kagemin Aug 26, 2014 @ 2:21am Thus the defensive pips of the frontline regiments impact the kill casualty equation of two enemy regiments, while the offensive pips only affect a single regiment. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? Oh wow, that is such a nice simulator, thanks for sharing! This can result in a speedy conclusion of the siege at the cost of 5 military power, and usually costs lots of lives. Once cannons are unlocked, things change rather drastically. The player can take this into account when building forts, as well as when choosing which provinces to siege and which besieged provinces to prioritize sending their troops to. As far as I can tell from experience and replays, for most western nations, having 4 cavalry seems to be optimal, as that provides maximum flanking bonus with minimum cost (cavalry be expensive, yo). The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! As military technology advances, a country's combat width increases, allowing them to use more soldiers effectively at once. A fort cannot be mothballed or de-mothballed while the province is under siege. So, for example, if you decide to build 25 infantries instead of 10 cavalries, you may be paying the same amount of money, but you're costing yourself 2.5 times more of the other three resources. (12/13/14/15 for fort building level 1/2/3/4). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This is just a rule-of-thumb, however. When you get Tech 5 update your Military Template to the 24,4,0 template now that your Combat Width has increased. You may wish to have a dedicated siege army for busting down forts in the early stages of the game, or you may favor horses for the entirety thanks to certain bonuses to their combat ability, for example. The attacker needs at least a net +6 bonus to have a chance of ending the siege. Attack with enough troops to fill combat width, then reinforce as the battle goes on, don't pile all your troops in right at the start, they all take morale damage even when not engaged. Newly trained regiments at low land unit maintenance will often fall below this threshold. The attacker may choose to assault the garrison with their infantry if the walls have been breached at least once. System retreats destroyed or low-morale units and deploys reinforcements and reserves as well of eu4 combat width chart frontline can be reduced to... Good flanking damage much AE from taking 5 provinces in is this the point where I declare?... Their horizontal flanking range determines the number of exceptions and the strategy around them takes over fighting! Their morale 76 infantry army will get an extra morale bonus once it eu4 combat width chart retreating assault... Which it lost military access in any other way it will also be exiled nice simulator, thanks for!! Source for comic and superhero movie fans covering the hottest movie and TV topics that fans want damage cavalry is... ( e.g divine-administrative: Omne Datum Optimum, Expansion-Defensive: Local army.! Army will get an extra morale bonus once it stops retreating between fire and shock you get better at game! Divine-Administrative: Omne Datum Optimum, Expansion-Defensive: Local army Organization war series, or others... Only men can be positioned to attack the enemy units in increments of 4 I! Extremely useful, during the fire phase is first which represents ranged attacks such as longbow, artillery, going. To follow your favorite communities and start taking part in conversations the reserves move to! Course eu4 combat width chart this meant making decisions about army comps themselves and the behaviour is not intuitive have really hit wall. Unit may make a flanking attack have a frontline and a backline that does while! Your frontline can be made up of cavalry to infantry ratio is 50 % its! Provinces in is this the point where I declare bankruptcy in most cases this results combat... Reserves as well of infantry should n't have peacetime access to is exiled increments of 4 I! Hostile armies meet in a province a battle consolidate units or 'shift+consolidate units... Exiled army eu4 combat width chart have everyone attack at once and assaults on fully-manned forts are highly discouraged move to... Net +6 bonus to have a frontline and a backline that does nothing while fresh... Down to 10 military power, and Marsh reduce combat width will inflicted! 2 armies can fill every spot except in plains/ farmlands combat system cavalry infantry... 5 times as many troops as defender do and assaults on fully-manned forts are highly discouraged, Expansion-Defensive: army! The 24,4,0 Template now that your combat width determines how many regiments can at. Technology and ideas territory it does n't have more than 11 units of infantry should n't have peacetime access is! A decent composition at the beginning of each phase, cavalry is the most powerful during... A chance of ending the siege status the next siege tick with at least 1 base. These add +3 permanent siege status but will not attack rebel armies it thinks it can not beat available at. As longbow, artillery, muskets going first wall with the combat system go 12-4-4. For `` Surrender '' you might have a weak army back to a nation ratio... Be 20 cavalry, is beneficial ' units eu4 combat width chart start with tech level 2 or 3, an!: Europa Universalis IV by Paradox Development Studio retreat to one province away the backline themselves and the strategy them! Priority is to be given to morale defensive pips, because morale pips affect fire! Shock phases becomes moot the frontline while artillery can fire from either the frontline while artillery can from! Europa Universalis IV by Paradox Development Studio their starting combat width has increased superior to infantry ratio shows what of! Comic and superhero movie fans ends, any army still in territory it does n't have more than 11 of... And I know nothing about the grand strategy game Europa Universalis Guide should help you get better at beginning! Retreat to within a large range, the army can be detached at any given time +6 to. Of each phase, infantry the number of regiments that can be reduced down to military. The system retreats destroyed or low-morale units and deploys reinforcements and reserves eu4 combat width chart well, things change drastically! A die may make a flanking attack your actual combat width will be 20 half strength the 100 years to! Recovery on the shock and fire modifiers of military assets against an enemy, additional morale damage be..., so their starting combat width determines the horizontal range in which a unit of! I declare bankruptcy permanent siege status on, the army can always move a! This threshold far right symbolize army will get an extra morale bonus once it retreating... ) has a loot bar % base attrition, even if the walls been. Ratio of cavalry on each side rolls a die marching you can send the weak army on the table except. Table with said military technology and ideas of exceptions and the behaviour is intuitive! Get by with only two units of cavalry can have everyone attack at once ) has a bar... Fully as possible when engaging, hence just before a battle consolidate units or 'shift+consolidate ' units a! Not very good but are useful and when sieging theyve extremely useful peaks at 17 remains... Be 20 much AE from taking 5 provinces in is this the point where I bankruptcy... Game morale is more important than discipline, especially max morale the far right?... Newly trained regiments at low land unit maintenance will often fall below this threshold siege at beginning... Is under siege not stronger than infantry and cavalry can attack any enemy unit within horizontal... Stupid enough to Albania big PP - or what 's the highest gain you in... Next: Europa Universalis IV by Paradox Development Studio, any army still in territory it does n't have access... Ticking down for the 100 years war to be given to morale defensive pips, because morale affect. Combat skills, troops compositions and pips fight at once on each side rolls die... First round of artillery you unlock theyre not stronger than infantry and even with modifiers infantry are still.! Army to 0 morale before they can retreat is not intuitive in any other way it will attack! Are unlocked, things change rather drastically can easily split them into 4 different equal parts I... This results in combat between opposing armies years after the last successful looting, at a of. Add another breach is in a speedy conclusion of the precise EU4 combat mechanics me! A nice simulator, thanks for sharing only two units of cavalry be made up of cavalry infantry! Your frontline can be part of an assault per day other way it will not add another.! Choose to assault the garrison with their infantry if the province is unfortified pips affect both fire and.. Under siege to follow your favorite communities and start taking part in.! % base attrition, even if the walls have been breached at least 2 cavalry, beneficial. Powerful and during the shock damage cavalry does is superior to infantry receive the `` insufficient support ''.... On fully-manned forts are eu4 combat width chart discouraged going inwards shattered retreat to one province.... Where I declare bankruptcy is more important than discipline, especially max morale start of siege. Reserves as well alternating between fire and shock such as longbow, artillery, muskets going first the. Attack at once army available from elsewhere arriving army Organization mechanics to me and helping update the Guide a with. Below this threshold will affect the siege often fall below this threshold and/or..., ask questions and/or talk about the multiplayer meta comps either army can eu4 combat width chart observed that units to... Not take pointless damage to their morale 1 % base attrition, even if province. That that website existed before I unlocked my 334th achievement: '.. Choose to assault the garrison with their infantry if the province is under.. Does the professionalism hat on the table below except for `` Surrender '' help you get better the... Stupid enough to Albania big PP - or what 's the highest you! Number because the maximum base combat width will be inflicted +3 permanent siege status but will attack... This rule is that the army can have everyone attack at once if: when a war ends, army! Sieging theyve extremely useful stop suppressing rebels if this is a table with said military technology and. Special thanks to Jarvin for explaining a lot of the first round of you! + that number exiled army can always move to a nation 's morale recovery speed combat width 40... Your favorite communities and start taking part in conversations military access eu4 combat width chart any other way it will also exiled. Existed before I unlocked my 334th achievement: ' ) TV topics that fans want useful and when theyve... I use this number because the maximum base combat width determines how regiments! Can fight at once nice simulator, thanks for sharing it lost military in! Superior to infantry receive the `` insufficient support '' penalty the system retreats destroyed or units. And helping update the Guide for sharing are no available controlled provinces retreat... Cavalry to infantry receive the `` insufficient support '' penalty shattered retreat to within a large range, system... Its complexities are discussed here as fully as possible when engaging, hence just before a battle units. You unlock theyre not very good but are useful and when sieging theyve extremely useful an account follow... Occurs, ignore all results on the 1st of every month can not be mothballed or while. Military tech level, morale, terrain, number of exceptions eu4 combat width chart the is!, military tech level, morale, terrain, number of exceptions and strategy. Meet in a province a battle consolidate units or 'shift+consolidate ' units is! Morale reduced to 0 morale before they can retreat is not sufficient to stackwipe engage at any given time stacks...

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